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Xcom 2 cosmetic mods
Xcom 2 cosmetic mods













Shouldn't that be the other way around? Like not be spoiled up front if something dies before the game shows you? Yes it should. *Click on Fire* 'Promotion Earned'! cinematic follows, to show the enemy you were shooting at indeed dies. From what I gather from the mod itself, it is based on accurate guess work however, so do not flip out if it is not spot on every single time. It gives you a good idea how close a soldier is to that promotion. This mod aims to surface how close a soldier is to a promotion by detailing the number of kills to the number of kills needed for a promotion. Therefor, being able to see if your position will set up a flank or not is almost equally valuable information, which is exactly what this mod does by changing the LOS icon to yellow if it is a flanking shot. The flanking bug is still a thing however (boo). The UI finally surfaces if you have line of sight before you move or not (yaay). Having to back out to check it again was a hassle and is now resolved. Which is fantastic for deciding which ammo types to bring and such. It places the prediction of enemy types from the Shadow Chamber on the squad selection screen. It does say it when you select the option, but this mod makes it far more clear by making the action green and also straight up telling you how many free reloads you have remaining. This is can be a costly mistake you only make once, but the UI is not good at all about telling you clearly if you have a free reload or not. Except when you think you still have the free reload, but discover you used it already after you reloaded and your turn ends. The weapon mods that give a free reload action are fantastic. It saves having to find the soldier with the subset of skills you want to bring. It gives a nice overview of the squad you're going to bring. This mod makes all the skills a soldier has, as well as their stats, available on the squad selection screen. The less menu's you have to enter, the better. These mods have made the game even better for me. I was expecting a whole bunch of cheaty-mods, but instead a lot of it is very sensible interface tweaking among other things. Mostly because a lot of the mods I have seen surprised me a lot.

xcom 2 cosmetic mods

It wasn't too long before I started messing with other stuff and soon after mods came. And for what reason? Because they do less damage than shotguns. For instance, swords have such low accuracy, that they actually have far lower chance to hit than shotguns do from further out. I messed around with the ini files a bunch to tweak the game to my liking. It is also a highly customizable game, which I appreciate immensely.















Xcom 2 cosmetic mods